If you gain additional attacks with another weapon via some other means (such as with natural weapons), then the TWF penalties don't apply to those attacks. However, it's important to note that TWF penalties only apply to your primary and offhand attacks. Rapid Shot, Flurry of Blows, and Snap Kick generally work this way. In D&D (and a variety of other d20-based games), there are a few other methods to gain an extra attack by paying an attack penalty on all your attacks for that round. If you just want to get to the good stuff, skip down to " Section III: Practical Tools for TWF Builds". This whole rules discussion thing gets considerably more dense and impenetrable after this. Seriously, there's a chart on page 160 of the PHB, but it's not all that complicated: Why exactly are you reading this OffHandbook? But you totally don't mind all that, because it looks a w e s o m e.īummer. Your offhand attack (the light one) gets a -2 attack penalty and 1/2 the Strength bonus. However, since you're missing a lot, you don't look nearly as *awesome* as you could be, and should probably keep reading this OffHandbook for pointers.Įxcellent! Your primary attack gets a -2 attack penalty. If no, then both your primary and offhand attack have a -4 penalty, and your offhand attack only gets 1/2 of your Strength bonus on damage. Is one of your weapons considered light? If yes, then go to Step 4. If no, go to Step 5.ĭo you have the Two-Weapon Fighting feat? If yes, go to Step 3. Do you have two or more weapons currently at your disposal that can attack into one of the squares you threaten? If yes, go to Step 2.
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